B_1 = (6.88, -0.32)
C_1 = (5.22, -0.44)
B_2 = (-20.200435411268916, -3.253986013123313)
B_3 = (-21.944587835014307, -13.114193220754837)
C = (-41.603153863421014, -14.924465470909869)
A = (-34.344324546238546, -14.907299950577583)
đa giác1, e, a, d, B = Polygon(C, A, 3.0)
b = Ray(B, A)
c = Ray(A, C)
f = Ray(C, B)
g = Circle(A, C)
D = Intersect(g, b, 2.0)
h = Circle(B, D)
E = Intersect(h, f, 1.0)
k = Circle(C, E)
F = Intersect(k, c, 1.0)
p = CircleSector(A, C, D)
q = CircleSector(B, D, E)
r = CircleSector(C, E, F)