Lực s sẽ đẩy thuyền đi

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Gió

Đường đi của thuyền

A = (-1.5223140495867735, 1.7580165289256189)
B_1 = (-0.18347107438016375, 0.20429752066115722)
a = Segment(A, B_1)
b = LineBisector(a)
T' = Point(b)
T = Midpoint(a)
c = Segment(T', T)
d = Segment(A, T')
e = Segment(T', B_1)
f_1 = LineBisector(d)
g = LineBisector(e)
E = Point(f_1)
E' = Mirror(E, c)
h = CircleArc(E, T', A)
k = CircleArc(E', B_1, T')
F = Point(c)
B' = (1.5190082644628111, 4.03900826446281)
i = Segment(F, B')
B = Mirror(B', F)
j = Segment(B', B)
H = (-3.456198347107436, 5.824132231404958)
I = (-3.489256198347105, 2.5679338842975206)
u = Vector(H, I)
v = Vector(H, F)
f = Translate(I, v)
w = Vector(F, f)
l = OrthogonalLine(F, j)
m = Line(F, B')
n = Line(f, m)
p_1 = Line(f, l)
p = Intersect(l, n)
q = Intersect(m, p_1)
z = Vector(F, p)
q_1 = Vector(F, q)
r_1 = Segment(p, f)
s_1 = Segment(f, q)
t = OrthogonalLine(F, c)
a_1 = Line(p, t)
b_1 = Line(p, c)
L = Intersect(a_1, c)
r_2 = Intersect(t, b_1)
c_1 = Segment(L, p)
d_1 = Segment(p, r_2)
s = Vector(F, L)
r = Vector(F, r_2)
C = (7.287603305785123, -2.275041322314048)
D = (7.20495867768595, 5.758016528925614)
u_1 = Vector(C, D)
G = Midpoint(D, C)
J = Midpoint(C, G)
K = Midpoint(G, D)
e_1 = OrthogonalLine(K, u_1)
g_1 = OrthogonalLine(J, u_1)
h_1 = Circle(K, D)
k_1 = Circle(J, C)
M = Intersect(h_1, e_1, 1.0)
N = Intersect(k_1, g_1, 1.0)
v_1 = Vector(C, N)
w_1 = Vector(N, G)
z_1 = Vector(G, M)
i_1 = Vector(M, D)